<![CDATA[Gizmodo: feature]]> http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: feature]]> http://gizmodo.com/tag/feature http://gizmodo.com/tag/feature <![CDATA[25 Ways Black Friday Could Be Even Worse]]> For this week's Photoshop Contest, I asked you to envision true disasters befalling the dreaded Black Friday happening later this week. And yeah, I think it's safe to say crappy sales aren't as bad as this stuff.

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<![CDATA[The Four Gaming PCs Worth Lusting After]]> We asked Maximum PC editor-in-chief Will Smith to name the best gaming PCs in four categories: monster laptop, value laptop, over-the-top desktop and "cheap" desktop. Though that last one is still a bankbuster, his picks are hot as hell:

Desktop Replacement Notebook: iBuypower M865TU

You want a speedy desktop replacement notebook wrapped in an unassuming, businesslike shell? That's precisely what the iBuypower M865TU delivers, courtesy of an 3.06GHz Core 2 Duo Mobile and a GeForce GTX 260M under the hood. Like the classic mullet, this speed machine lets you work all day then party all night, for a mere $2000. [Review]

Inexpensive Gaming Laptop: Asus G51Vx-RX05

If all you wanna do is have some fun, the G51Vx-RX05 gives you all of the raw gaming performance of the M865TU—it sports the same GeForce GTX 260M GPU—but instead of a spendy 3.0GHz Core 2 Duo, the Asus economizes at 2GHz. While the G51Vx's dual-core is down two cores and about a gigahertz from the iBuypower machine, when it comes to games, the big videocard is all that matters. For a cool grand, you can pick up this laptop exclusively at Best Buy. [Review]

Over-the-Top Crazy-Awesome Desktop: Velocity Micro Gamer's Edge DualX

What do you get when you put a Core i7 CPU overclocked beyond 4GHz, three GeForce GTX 285 GPUs in tri-SLI, four lightning-fast Intel solid-state drives running in RAID 0, and a shiny new copy of Windows 7 Ultimate in one case? Enough computing power to make your Xbox 360 piss itself and run screaming for mommy. This machine doesn't just demolish benchmarks, it rapes and pillages them, leaving nothing behind but a smoking crater and a host of lesser machines. The downside? It costs $9000. [Review]

"Cheap" Crazy-Awesome Desktop: Falcon Northwest Talon

From one of the original boutique PC manufacturer's comes the Talon. Packing 90% of the raw performance of Velocity Micro's $9000 wonder for a mere $4000, the Talon's watchwords are "extreme" and "efficiency." With a new Lynnfield Core i5 CPU and a pair of ATI's hot-off-the-presses Radeon 5970, this rig uses all four GPUs and all four CPU cores to deliver kick ass performance. [Review]

Will Smith is the Editor-in-Chief of Maximum PC, not the famous actor/rapper. His work has appeared in many publications, including Maximum PC, Wired, Mac|Life, and T3, and on the web at Maximum PC and Ars Technica. He's the author of The Maximum PC Guide to Building a Dream PC.

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<![CDATA[The Best Smartphones on Every Carrier]]> For the first time ever, every major carrier in the US actually has smartphones worth buying, meaning you don't have to break up to get a good phone. Here's the best phones on each one, along with the best deals.

If you hate the gallery format, click here.

All pricing shown is with a new 2-year contract, and some deals may be temporary.

AT&T

iPhone 3GS
The iPhone 3GS is the best overall smartphone you can buy. It's really that simple. Best user interface, best internet, best apps, best media support—the list goes on. Okay, not the best network, but nothing's perfect. $199

BlackBerry Bold 9700
I miss the original BlackBerry Bold's king-sized keyboard, but the Bold 9700 squeezes the best of the BlackBerry for CEOs into an impressively tight form factor—faux leather back included—making it very possibly the best BlackBerry you can buy. $10

Bonus: Nokia e71x
It's free, and an actually good smartphone—my favorite Nokia phone on the planet. Free

Verizon

Droid
It's a terminator. A huge, disgustingly high-res screen, Batman-worthy industrial design, and the full power of Android 2.0 make it the best phone on Verizon—and the fact that it's running on arguably the best network in the US make it the second best smartphone you can buy, period. $150

BlackBerry Tour
Sure, it's notorious for trackball problems and it's missing Wi-Fi, but this is the BlackBerry of choice for email warriors if they're not on AT&T or T-Mobile—and it sure as hell beats anything running Windows Mobile. $50

Bonus: Droid Eris
If you're desperate to save $100 over the Droid, the Droid Eris will run Android 2.0 soon enough, and is smoother, smaller, and friendlier, if a little blander. $100

Sprint

Palm Pre
The Pre offers one of the best user experiences of any smartphone with Palm's webOS, and it's probably the best phone on Sprint, hardware build issues and comparatively dinky App Catalog aside. $80

HTC Hero
The best Android phone not running Android 2.0, HTC's Sense UI makes the sometimes confusing Android interface more digestible and has a few nifty tricks of its own, like integrated social networking. $100

Bonus: There is none. The Pixi's close ($25), but the fact that you can get the Pre for nearly as cheap undercuts a lot of the value, as much as we like the design and form factor.

T-Mobile

Motorola Cliq
Motorola's other Android phone is gussied up with Blur, a custom interface that's bright and friendly, with widgets for keeping track of everything happening on your social network. It's our favorite Android phone on T-Mobile. $100

Unlocked iPhone
No, I'm not kidding. A jailbroken and unlocked iPhone, even without 3G powers, is the second best smartphone you can use on T-Mobile.

Bonus: BlackBerry Bold 9700
The BlackBerry Bold 9700 is the first BlackBerry with 3G on T-Mobile, which is reason enough, really, but it's good the reasons listed above, too. $130

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<![CDATA[How To: Back Up Any Smartphone]]> You back up your computers, or at least know that you should. But what about your smartphones? They carry massive amounts of personal data, and are subjected to life-or-death situations on a daily basis. Here's how to back them up:

You don't have to use a smartphone for more than a few weeks to amass a staggering amount of stuff on it, from text messages and phone numbers to personal settings and photo libraries. And as with your laptop or desktop, a significant portion of this stuff is stuff you want to keep, whether you know it or not. And cellphone backup isn't just a matter of keeping copies of data that you consciously archive every day, like contacts, photos and notes—it's about keeping copies of information that you didn't even know you wanted. How many times have you needed to dig through an old text message conversation? Referred back to your received call list to recover a number you didn't save? In a lot of ways, your smartphone is more closely tied to your personal identity than your computer is. So, people: back it up. You'll feel better.

By platform:

iPhone

If you've got an iPhone, there's a good chance you've already sat through—and been annoyed by—its backup routine. iTunes updates your iPhone's backups at every sync, which makes users' lives a bit easier, and guarantees some kind of safetly net by default. But! As with most fully automated systems, iTunes backup is kind of enigmatic. It just sort of... happens, and it's not clear what you're saving, where it's going, and how to keep it truly safe.

What it's doing is performing a full backup equivalent. In other words, instead of just mirroring your entire device as a big image file, it's extracting all the useful bits, so it can restore your iPhone as if it had undergone a full, mirrored backup. This includes, among other things, bookmarks, app settings and data (including in-app purchases, but not the apps themselves), contacts, call history, Mail accounts, SMSes, videos and photos. In other words, pretty much everything. Backups are performed automatically, and restoring to one is a simple matter of plugging in your iPhone, alt-clicking on its icon in iTunes, and selecting "Restore from Backup."

Crucially, this is different from selecting "Restore" in the device summary page: doing that will revert your device to a clean, factory-default image, which will delete all your personal data. Which isn't what we're trying to do here! (In fact, it's the opposite!) If you attempt to do this, you will be prompted to perform a backup, which should be a red flag.

iTunes stores its backups as archived files in semi-cryptic directories, so if you want to pull them out of the closed iTunes system for proper backup, i.e. to an external HDD or online storage solution, you can find them here, as per Apple's useful support page on the subject:

On a Mac: ~/Library/Application Support/MobileSync/Backup/

On Windows XP: \Documents and Settings\(username)\Application Data\Apple Computer\MobileSync\Backup\

On Windows Vista: \Users\(username)\AppData\Roaming\Apple Computer\MobileSync\Backup\

To add a backup to iTunes, simply copy it back to its default directory, and it should show up as a restore option, labeled by date, when you're setting up a wiped or recently capital "R" Restored iPhone or iPod Touch.

Android

Google's position Android backup and sync has been translucent, perhaps to a fault: Since it depends so much on web services, it doesn't need to be backed up, right! It's already backed up, in the cloud! We're freakin' Google, y'all! THIS IS THE FUTURE! (Carried to its logical conclusion, this is the Chrome OS ethos. Anyway.) To a certain extend this cloud-focused cheerleading is fine, and can be put to good use. Gmail and Gcal are always safe, and your contacts can be added to your Google account too—should you designate them to be saved as Google contacts, not just SIM or Phone contacts. To do this:

1. Open your Contacts list
2. Press the Menu button
3. Select Import
4. Tick the "Google Contacts" box

But for anyone who wants to back up more than their Google-service-based info, this doesn't really help. For that, you'll need to go third-party. There are lots of backup apps for Android, but most of them are paid, either immediately or after a free trial. I assume just go with the best free(ish) solutions, all of which you can find by searching for their names in the Android Market.

Backup apps on Android are split into two types: the all-in-one apps that sync your data to a single file, and the piecemeal apps. Unfortunately, the AIO apps tend to be paid; doing this for free takes multiple downloads. Download these three apps: SMS Backup and Restore, Call Logs Backup & Restore, and APN Backup & Restore. Each one backs up its respective data to your microSD card (in /sdcard/*appname*BackupRestore/) for easy restoration on another phone. Using these apps is self-explanatory, since there are only three buttons: Backup, Restore and Delete.

Astro File Manager fills a remaining gap: app backup. It's a free file browser at heart, so the backup option is kind of hidden—once in the app, press the menu button, then click "Tools." Select "Application Manager/Backup," and you'll be able to backup your apps to your SD card. To restore, just install this same app on the device, insert the old SD card, navigate to the same "Application Manager/Backup screen" again, and select the "Backed Up Apps" tab. Astro is also a solid file browser, you can can manually move your data—like photos and videos—to a microSD card, where you should probably be storing them by default anyway. [Pic via]

There! Sprite Mechanic does the same in a slightly simpler way, but I'm hearing reports that it's a bit buggy on certain handsets (the Hero variant and Droid, specifically). Still, it's free, so it may be worth a try.

Lastly, if you've got a rooted phone, Backup for Root Users backs up virtually everything, and it's totally free. That catch? You need to have a rooted phone, or else it won't work. Which is either a crying shame, or a great excuse to root your phone.

Palm Pre/Pixi

Where Android's cloud-based not-really-a-backup system doesn't feel remotely complete, the Pre's is actually pretty good: Backup is performed automatically, every day, and linked to your user account. This just covers the basics, though. For example, a list of apps is kept server-side, but the app data itself isn't backed up; browser bookmarks are remembered, but no form data or website passwords. Media isn't backed up at all. Here's the full list. The solution is a bit hackish, but it works fine for most data. From PreCentral, a brief guide on backing up using either Microsoft' Sync Toy for PC, or with slight, obvious modifications, ChronoSync for Mac:

1. Plug in the Pre and select USB Drive.
2. Download SyncToy and install.
3. Click SyncToy on your desktop to run SyncToy for the first time.
4. Click Create New Folder Pair. For the Left Folder, Browse to the Pre's Drive (maybe E: or F:)
5. For the right folder browse to your documents folder and create a new subdirectory such as PreBackup and select it.
6. Choose to Synchronize and name your folder pair something easy to remember like PreBackup.
7. Click Run.

What you're doing here is essentially backing up the Pre's internal storage, bit for bit. Unfortunately, this doesn't back up settings and some application data, so restoring from this image won't ensure that you don't lose some data; just media, ringtones, etc.

Between this, Palm's backup and the natural backup inherent in being tied to online services like Gmail and Flickr, the only notable things not really backed up properly are specific application data and SMS conversations.

Windows Mobile

Microsoft has always offered some kind of backup out of the box, and as of the release of version 6.5, there are multiple options. The core backup utility, of course, is Windows Mobile Device Center, or as it's known in XP, ActiveSync. Pairing your device with these apps is quite simple, and gives shelter to most of the data you could want to back up, including contacts, calendar appointments and media.

In XP, download and install ActiveSync, and when you plug in your phone, start the ActiveSync app, which you should be prompted to open anyway. Set up a pairing relationship, select the data you want to backup, and you're good to go.

In Vista, you'll need to download Windows Mobile Device Center and do the same; in Windows 7, you should be prompted to install Windows Mobile Device Center as soon as you plug in a WinMo handset.

Now, let's assume you're not using a Windows PC, or you don't want to bother with setting up a sync relationship with a computer. You've got two free options, which together back up even more data than ActiveSync, without and external machine.

My Phone, another Microsoft app, is available for free to any Windows Mobile 6.0, 6.1 or 6.5 user. It's a misleadingly basic-seeming little app, which backs up nearly everything you store on your phone:

[By default]: contacts, calendar appointments, tasks, photos, videos, text messages, songs, browser favorites and documents between your phone and your My Phone web account.

Restoring from MyPhone is just a matter of logging into your Live account from within the app. You get 200MB of free storage, after which you've got to pay. Still: pretty fantastic, especially if you set it up to do scheduled backups.

If you want to back up your phone's data without a PC or a cloud-based service, there's PIM Backup. This utility feels and looks kind of ancient, but it's great at what it does. And what does it do? Everything:

- backup/restore appointments
- backup/restore call logs
- backup/restore contacts
- backup/restore messages (SMS, Mails, ...) NEW !!!
- backup/restore speed dials
- backup/restore tasks
- backup/restore custom files

Best of all, it stores your backup in a single file, which can be restored on any device using the same app. The procedure is dead-easy: Download the PIM CAB file to your device, install it, open it, check the data you want to back up off the list, and go. To restore, you go through the exact same interface, selecting "Restore" from the app's pulldown menu instead of "Back Up." In the spirit of safety, you may want to back up PIM's backup files on some kind of external storage. PIM lets you designate where you'd like to store its backups: select your microSD card if you have one, after which you can transfer it to any media your want. If not, you may want to transfer your backup to a PC or external storage device. (Unfortunately, the easiest way to do this is probably with ActiveSync or Mobile Device Center, since most WinMo phones don't allow you to browse the root storage in Explorer.)

BlackBerry

RIM has made life easy for BlackBerry users, who can back up their entire devices using BlackBerry Desktop.

First, install the app.

Under "Backup," select "Options," where you can specify encryption and data type parameters (encrypt the data for safety if you want, but make sure to select "Back up all device application data."

Click "Back Up," and select the destination directory for your backup. It's a single file, so it's easy to throw on an external HDD, USB stick or microSD card for safe storage.

That's it! Further instructions, including a detailed restore guide, are available here. [Pic via]

Symbian

Depending on which brand of handset and Symbian shell you're using, your backup options are going to differ. The Ovi Suite will do the trick. It's a full, automated backup suite, but it's PC-only and works exclusively with Nokia phones. Using it is as simple as setting up a sync relationship—just install the suite and plug the Nokia phone in via USB, and follow the wizard prompts—and it'll keep contacts, calendar items and media backed up. [Pic via]

Non-Nokia Symbian users—Samsung folks, listen up—can use a free app called The Symbian Tool. This will actually pull a full image copy from your Symbian phone, meaning that you can restore your phone bit-for-bit to the state it was in at the time of backup. There are also less severe options for basic media backup, or selective sync. More details here.

So, that's it! If you have more tips and tools to share, please drop some links in the comments-your feedback is hugely important to our How To guides, and your collective troubleshooting efforts have SAVED HUNDREDS OF LIVES, possibly. And if you have any topics you'd like to see covered here, please let me know. Happy backups, folks!

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<![CDATA[8 Examples of How NOT to Fix Your Gadget Problems]]> Our Friday lists are all about gadgety fun and leisure, but sometimes technology can be frustrating—and there is definitely a right way and a wrong way to handle it. This is definitely the wrong way.

If you have a problem with you TV, like a certain 70-year old Missouri man did with his converter box during the DTV transition, DO NOT get loaded, shoot it and engage in a standoff with the police. [Link]
If you work in a tech-related retail store, DO NOT do what 29 year old Aaron Seiber did and stab yourself so you don't have to go. Making up a phony story about a skinhead attack to the police doesn't help matters either. [Link]
If you have trouble getting up the stairs, escalators are a real lifesaver. However, DO NOT use one like the man in this video.
If your phone dies, DO NOT take it to get fixed and threaten to shoot it in the store with the 9mm concealed in your jacket. There are no cellphones in prison—unless you have a really good hiding place (and there is only one really good hiding place). [Link]
If you have a tall hedge, and no gadget designed to trim it, DO NOT raise your ride-on mower up with a crane to do the job like this lunatic from New Zealand. [Link]
So you have bought a new phone and you are not sure what to do with your old one. Unless is is complete garbage, DO NOT smash it. Get some money for it or donate it to charity. If you want an iPhone to smash, there are cheaper ways to do it. [Link]
If your kid acts up in a Verizon store, DO NOT drag him around on the floor with a leash. Someone with a cameraphone is bound to make a video of the whole incident and share it with the police.
If your internet connection goes down while playing an online game, DO NOT vent your frustrations by grabbing a knife and stabbing the first 15-year old girl that walks down the street near your home. You could wind up in a mental hospital with pending manslaughter charges. [Link]

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<![CDATA[The 5 Best TVs You Can Buy]]> We've teamed up with the HD Guru himself, Gary Merson, to publish the absolute best five TVs you can buy right now. As you'll see (and might already notice above), there are some surprises on the list.

Panasonic Z1

Panasonic's flagship HDTV is its thinnest 54-inch plasma HDTV ever, with only 1-inch depth. They did it by eliminating a third sheet of glass found in all other plasmas except Pioneer's Kuro, and bonding the anti-reflective coating directly top glass. The Z1 employs SiBEAM's 60GHz 1080p for wireless glitch-free images sent via the included transmitter/media box from up to 30 feet away. The Z1 has THX picture mode and a custom calibration mode, plus nice bonus features including VieraCast Internet connectivity for YouTube and Amazon VOD and an SD card reader for photos. The Z1 delivers amazing performance with full 1080 line motion resolution, accurate HD color, deep black levels and 96Hz for judder free movie viewing.

The sexiest HDTV of 2009, the TC-P54Z1 will set you back $4000.

Update: Many of you have commented that you prefer Panasonic's excellent Viera V10 series, and to Gary's credit, he gave the TV his highest rating, and is including it in his top 10 list, which he'll publish next week. There's nothing wrong with that TV, and if we indicated six here, it would certainly be shown. It has the same NeoPDP panel as the Z1, but it's not the same picture, because it has the third separate piece of glass with anti-reflective coating.

Pioneer Kuro Signature

You know it's been a weird year for TVs when not one but two of our top picks are no longer being manufactured, but are still being sold. Pioneer's sweetest (and last) Kuro line is technically a monitor: There's no tuner or audio. But the Signature models offer the deepest black of any high definition display on the market—without any white-letter-on-black-background halos occasionally seen on LED-based LCD TVs. The Signature models features hand selected parts, 2.5-in. depth, Custom Calibration, 72Hz refresh and control over the internet via its Ethernet connection. The Pioneer uses a single top sheet of glass to minimize internal reflections, with the anti-reflection coating bonded directly to the surface.

The Signature models are available at scattered retailers around the country in the 50-inch size (PRO-101FD) for about $3000 to $3500, and 60-inch size (PRO-141FD) for $4000 to $4800.

Samsung LNB8500

The 8500 series is Samsung flagship LED LCD TV. It feature packed with thin 1.6-inch depth, white LED local dimming backlights for improved uniformity, dual-chip 240 Hz plus a scanning backlight for excellent motion resolution and the best black level of any LED LCD observed to date. The 8500 features four HDMI inputs plus internet connectivity with Flickr, YouTube, weather, news and other widgets. It also has a PV+C input for connection to your computer or HTPC. This is a benchmark LED LCD to judge against every other make and model.

All this performance comes at a price. The LNB8500 series comes in 46-inch (UN46B8500) and 55-inch (UN55B8500) screen sizes, currently on Amazon for $2620 and $4020, respectively.

LG LH90

This LG has all the hot LCD performance features video freaks crave, including white LED dimming backlights for excellent black levels, wide viewing angle LCD IPS panel, accurate color, and 240Hz (120 refresh + scanning backlight) for excellent motion resolution. This LG also has all the tweaks anyone could ask for including ISF CCC mode for calibration, THX certification and LG's "picture wizard" for user set-up without calibration discs or external test signals. The LH90 isn't the thinnest LED LCD, but it more than makes up for it with its price.

The LG LH90 series is available in 42-, 47- and 55-inch screen sizes at street prices that are considerably lower than many competitors' edge lit 120 Hz LED edge lit models. The 42LH90 is online for $1200 to $1500; the 47LH90 sells in the $1700 range; and the 55LH90 goes for $2200 to $2800. In case you couldn't tell, the LH90 series is the value/performance leader of the pack.

Sony XBR8

A comparable model never replaced Sony's 2008 flagship model in 2009. It is the only HDTV available with separate red, green and blue LED backlights (rather than all white), with local dimming for deep black levels. Though slightly thicker than other TVs in its class, the XBR8 has accurate HDTV color, enough brightness for a beach house, a non-glossy anti-glare screen coating (rare for 2009), 120Hz refresh rate and Sony's Bravia Engine 2 signal processing.

You can still find the XBR8s—we spotted the 46-inch KDL-46XBR8 for under $2200 and the 55-inch KDL-55XBR8 for under $4000.

Gary Merson is the HD Guru, the industry's leading HDTV journalist. He's been reviewing TVs for well over a decade, and recently wrote a guide to choosing an HDTV.

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<![CDATA[Insane Weapons, Robots and Spy Gear from the Paris Military-Police Expo]]> The Milipol exhibition in Paris is where all the pros play with the military-industrial complex's hottest toys. I used special commando skills (and a press badge) to infiltrate the premises and show you the world's freshest, most mind-blowing security tech.

To bypass the gallery format, click here. And no, this is not a holiday gift guide.


OSA PB2 "Less-Lethal" Multipurpose Pistol
Ever since I watched Rosa Klebb trying to kill Bond with her shoe-dagger, I considered the Russians the world experts in tiny hideaway weapons. The PB2 is an eeency-weeency little double-barreled "less-lethal" pistol weighing less than 7 ounces, firing anything from rubber bullets to flares to flashbangs. It's also got a safety and integral laser sights, which can be upgraded to near-Scott-Summers strength on order. Just don't practice on some poor country bumpkin like they did here. [OSA]


DrugWipe by Securetec
The DrugWipe is what makes the customs guys all-knowing. It's a tiny drugtest in a pocket. These plastic sticks can test up to four classes of illegal drugs in a single go. According to Securetec's PR guy, your saliva can give you away 12 hours after doing—or even just being near—cocaine, weed, opium, meth or whathaveyou. All the government grunts have to do is wipe your tongue. Won't open your mouth? They can also swipe your sweat and random stuff you're carrying. [Securetec]


Spy Watch
When I approached the director of a small security/protection company to ask about this normal looking watch, he wouldn't tell me a whole lot. What I managed to squeeze out of him is that although it's normal size, it also records audio and video. Near the 2 o'clock mark you can see a tiny lens, activated by buttons on the side. He wasn't the only cagey guy on the show floor—the guys in a nearby booth forbade me from taking pictures of their micro surveillance gear.


Trikke uPT
The Trikke uPT (ultralight personal transporter) was the funnest (and funniest) thing at the entire expo, and that's saying a lot when you're surrounded by a pirateload of guns. It's an idea so simple, the company's European director, the dark-suited Dutchman whizzing around on it, couldn't figure why his potential buyers would spend any money at all on the wayyyy more expensive Segways parked in the next booth. The uPT is a trike tricked out with a 250-watt electric motor and a 22-mile range lithium-ion battery; it weighs just over 37 pounds. And like that blasted Segway, there are plenty of models to choose from. [Trikke]


RiotBot by Technorobot
The RiotBot is billed by its makers as "the first robot for riot control." It uses a PS3-looking remote controller to zip this PepperBall-equipped metal beast at 12 miles/hour into all kinds of riots. The carbine fires at 700 rounds per minute and can be operated for 2 hours. [Technorobot]


MaxFit Gloves
It's usually next to impossible to do precise tasks with gloves on. Most of the time, your hands move around in the gloves, you can't feel what you're holding and you end up feeling as useless as a eunuch in a whorehouse. But the MaxFit workgloves are fanfriggintastic. They were the thinnest, grippiest workgloves I had ever worn. Their try-out test was having me grip an Armor-All lubed PVC tube, then try to twist it out of my hand—it didn't budge. Unfortunately, though the site advertises that it's good for construction, DIYers and "fall yardwork," I couldn't help but wonder what ulterior activities they were promoting it for at a security show. [MaxFit]


Piexon Guardian Angel
The Guardian Angel is a tiny plastic toy that looks like your niece's water pistol, but it's actually a lightweight, disposable two-shot explosive-propelled pepper-spray gun. The cartridges give it way more range than a spray can. Just don't carry it around in Scandinavia or other places where it's banned, or they'll arrest you for it (like they nearly did with me two months ago). By the way, it's interesting to note that the Piexon website names "liberal politics" as a chief reason for needing more protection these days. [Piexon]


Rimmex 288 Prototype Amphibot
The Rimmex 288 is a prototype amphibious robot that can roll straight into water—streams, rivers and lakes mostly, or just very muddy terrain—and then roll right back out again. Its single arm with 6 degrees of freedom can be swapped with whatever you like—from a gun to an x-ray, apparently, depending on your, uh, objectives. [ROV Developpement]

Apoorva Prasad is a freelance writer and photographer based in Paris, France, who recently covered the Milipol 2009 military-police expo for us. He has a thing for holo-scoped assault rifles, and sounds disappointed when admitting he's never been Tased.

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<![CDATA[What Google Needs for the Chrome OS To Succeed]]> Google made an announcement! It was an OS, in case you haven't heard. But it was also something else: a long-term, high-risk bet about the future of the internet. Here's what Google needs to happen for Chrome to make it.

Just to be clear, I'm not talking about Chrome OS 1.0. You can build that now and (maybe) install it on your netbook, and should be able to buy on hardware next year. All that stuff is, to borrow a word that Google loves to misuse, is a beta. A test. A trial. A first step toward a larger vision, which Google has been hinting at since they branched out from search: In the future, we will live on the internet. We'll be able to do all the things we do on computers now, and probably more, while connected to the cloud. And it'll be great.

Chrome OS is an explicit step towards making this happen, but the version we saw today is just an early, broad step. Google even said so! Despite early talk about how Chrome OS could be a full replacement OS one day, suitable for regular ol' laptops and desktops, today's preannouncement of a version strictly for netbooks included an admission that it would only be intended as a secondary OS. So, what does Google need to see this thing through, and make Chrome as capable as the OSes we're used to using now? Lots:

The Internet Needs to Get Way, Way Faster

And I'm not just talking about higher bandwidth. Broadband connections are pretty quick nowadays, but compared to reading—and especially writing—data to a hard drive, sending bits over the internet is excruciatingly slow. And Chrome OS isn't even really a true web OS: it'll slurp the guts of larger web applications like Gmail and Gcal and effectively make them local, meaning that the kinds of tasks that require low latency and fast load times will run tolerably.

That kind of local storage, along with Javascript technologies like AJAX, is a salve. We need them because communicating with a server for every event in an application would take forever, and make using them miserable. Remember how webmail used to be, before it got all AJAXy? Awful. And it still would be, if not for recent Javascript advances and local storage.

There's nothing fundamentally wrong with making web apps local, and Chrome OS will keep doing that forever: it's the only way Chrome OS can work offline. But that doesn't cover everything. What about high-bandwidth tasks like photo and video editing? To do it the way they suggest would require constant syncing between local memory and a remote server. These are basic tasks for a computer. Basic tasks that'll be impossible on Chrome until super-low-latency, 100mbps+ broadband is commonplace, and not only commonplace, but wireless and effectively ubiquitous. That's quite a few years away, even by generous estimates.

Web Apps Will Need To Get Much Better

I'm sure Gmail, Google Reader and Google Calendar will be totally swell in Chrome OS. They're some of the most feature-complete web apps in the world, and they're good enough to replace desktop apps for most people. But what about VoIP apps? Torrent clients? Media players? Image editors? Video editors? There are web apps for almost all of these things, but collectively, they amount to a big bag of dick. Trimming videos with YouTube's tools is nothing like editing them in Final Cut, or even iMovie. Cropping a few images in an online photo editor and playing with their contrast is fine, but what about my bloated Sony RAW files? There are still some massive gaps in the web app world, hence Google's repeated, vague pleas for developers to do better, alright?

Web Standards Will Have To Evolve, Fast

Google wants to replace regular apps with web apps by making web apps more like native apps, in concept and execution. Eventually, the hope is that they could use the new features of HTML5, like local storage, drag and drop, canvas drawing, native animation and location awareness, to have all the powers of a native app. Thing is, HTML5 is just a stepping stone; it'll take more than a few new HTML tags to pave the way for honestly native-seeming applications.

Google's obviously got a lot of leverage over standards bodies like the WHATWG and W3C, so they could help move new HTML capabilities along in theory. But even HTML5 is brand new, and very few people are using that. It'll be at least another generation before developers will be able to code native-equivalent apps in web languages, and that's assuming that standards development keeps heading in that direction. Which it might not.

Someone's Going to Have To Solve the UI Problem

Talking about Chrome OS's interface almost seems like a waste of breath, since your real UI is the internet, which is the very definition of inconsistent. Part of the reason email apps, Twitter apps IM clients, and the like are still so popular is because they offer services that people want in an interface that's consistent with the rest of their system. Web apps offer no such thing.

Sure, if all you use are Google products, you're fine: Your life is blue, white, boxy and clean. But what about when you want to jump over to Meebo? Or Aviary? This kind of inconsistency wouldn't be acceptable in another OS, so it would feel like a compromise here. I suppose you could use tools like Greasemonkey to reformat pages on the client side, but this is hacky and, well, lots of work. We'd need some kind of framework for skins, or something, to make the experience more uniform.

People Will Have To Give Up On Owning Media, an Get Comfortable With Subscription Services

People need their music and videos, and now, most people have collections. That's sooooooo 2009, am I right? For Chrome OS to work, people are going to have warm up to subscription services and streaming media.

Before you get mad at me, forget about Rhapsody and Napster, and think more about your cable company, your wireless company, or your beloved Netflix. Those work, and these kinds of arrangements are going to have to be extended to all media. Which is possible, but also fraught, since you really won't own your media.

The Rest of the (Browser) World Has To Be Onboard

During the announcement, Google made the point that the Chrome browser in Chrome OS won't have any special talents that Chrome elsewhere won't, and that at present it's no more able—in terms of what kinds of web apps it can run—than, say, Firefox. Nobody's going to want to write web apps just for Chrome (that would make them Chrome apps, right?), so it's vital that other browsers support the same new HTML standards that Chrome needs to succeed. Google can go all out supporting the latest, greatest web standards, but unless everyone else does too, nobody—not even Google—is going to write for them.

None of these things are impossible; in fact, most of them sort of feel inevitable, given that they're all just extrapolations of obvious trends from the last few years. They're just optimistic, and sit well in the future. Chrome OS can carry out Google's LET'S ALL LIVE ON THE INTERNET vision when the conditions are right, eventually. But these are long-term bets, measured in years.

That might make sense to a room full of Google engineers. To the rest of us, though? It's abstract. It's strange. It seems gimped. It's largely irrelevant, and it's not all that exciting. Yet.

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<![CDATA[Giz Explains: The Difference Between a $600 TV and a $6000 TV]]> You can buy an HDTV, a nice big one, for six hundred bucks. Or you can pay six thousand. It's presumably somehow better. You're probably wondering, "What the hell makes it better?" Here's the breakdown:

To be clear, we're only looking sets that are at least 46 inches—go big or go home. And though there are some nice 720p plasmas out there for amazing prices, the majority of TVs we're concerned with are 1080p—it's the standard now, even in cheap HDTVs, and probably the only resolution you'll see next year.

We focus on LCDs quite a bit here, not because we prefer them, but because there are key enhancements that can be put in LCD technology to make them look better. With plasma, the problems—energy consumption, weight, thickness—are more of an evolutionary, year-to-year thing. A cheaper plasma often is one that's just using older technology.

Also, we're using Amazon as our pricing base line, since it's on average a good standard for low but legitimate street prices, and we use Samsung examples a lot because they have a ton of different models on the market, so it was easier to isolate individual features, and to gauge subtle differences in pricing.

Size Matters

The first, and most obvious thing that'll cost you is more screen real estate. There's not an absolute inches to dollars ratio, but generally speaking, the first step up is the cheapest, and somewhere in the middle, there's a sweet spot, after which you basically lose money by upgrading. The funny thing is, each maker seems to have a different idea of where the sweet spot is, which you could play to your advantage:

Take for instance, Panasonic's plasma G10 series. It's $200 to go from the 42-inch model to 50, and then $400 to go up to 54. So the sweet spot is at 50 inches. Similar thing happening with Vizio's XVT line: Going from 42 to 47 inches is just $250, though going up to 55 from 47 costs about a a grand. Hence 47 inches makes the most dollar-per-inch sense if you like that TV.

With Sony and Samsung, though, it pays to keep going up. In Sony's top-of-the-line Bravia XBR9 series, the hop from 40 to 46 is $360, but going from 46 to 52 is just $250. Samsung's LED-backlit TV costs $350 to go from 40 to 46, and just $500 to go from there to 55 inches. (There's a limit, of course, Samsung's 65-inch LN65B650 doesn't have many of the frills discussed below, but still lists for $6000.)

The real lesson here: Don't think of size as a foregone conclusion. When you've narrowed down your options using all the criteria, go back and check the sizes and relative prices. There may be a surprise, hopefully good but possibly bad.

Vroom, Vroom

Everything after size you can roughly sweep everything you'd pay more for into the category of performance. The grand trick of buying TVs though, according to our friend Gary Merson of HD Guru, is that "the TV industry is setup like the car industry." Just like buying a Corvette to battle your mid-life crisis because it vrooms real good, when you pay extra money for extra horsepower, you're also going to get leather bucket seats and the in-dash GPS. It's hard to buy a stripped-down car that just delivers better performance, and the same goes when you're trying to scrimp on a TV without compromising picture. In the case of TVs, a higher performer might come with a million HDMI jacks or integrated Wi-Fi and video on demand, and you never know exactly what you're paying for.

Fortunately, we can break performance into a two major categories so it's slightly easier to interpret those price differentials: Backlight (for LCDs) and panel quality.

Fancy Backlighting

The single most expensive upgrade for LCD TVs right now is LED backlighting. As we explain here, there are a bunch of advantages to LED over conventional CCFL backlighting for LCD TVs. Which particular advantages you pick up depends on the kind of LED backlighting in the set. While both offer instant on and power savings, edge-lit models mainly deliver serious thinness, while backlit sets can offer local dimming, which delivers noticeably better black levels and contrast.

How much will it cost you? Well, comparing two Samsung sets with fairly equivalent panels, the price difference is about $500. The CCFL-backlit LN46B650 is $1360, while the UN46B6000 is $1850. Because it's got LED edge lighting, the B6000 is only 1.2 inches thick, compared to the B650's 3.1 inches. When you step up and compare Samsung's edge-lit to back-lit, the difference isn't as great: A 46-inch 8000 series edge-lit model goes for $2300, while the 8500 series with local-dimming is $2600. (If you're already paying for LED technology, you definitely want to step up.)

So yes, backlit LED sets with local dimming tend to cost more. Sony's year-old Bravia XBR8 uses tri-color LEDs to improve color accuracy over the most LED sets, which use white ones. Though its production is discontinued, it's still nearly $2200 at 46 inches. However, Toshiba consistently delivers cheaper sets than most of its fellow "name" brands, and their 46-inch LED backlit set with local dimming is just $1700.

Panels and Oh, It Hertz

The panel is the other major thing that determines how good an HDTV actually is, and it applies to both LCDs and plasmas. Typically, as you move up in price, you get a better panel. Cheaper sets generally use older panels with previous-generation tech that Merson says have a poorer viewing angle, so there's a smaller area you can actually stare at on your TV to get a good picture. The problem is that no TV manufacturer actually declares its panel attributes on the box, so you're often on your own to figure it out. The best way is to go to the store and check out the viewing angles.

Hertz, for the uninitiated, is simply the number of times per second that LCD TVs refresh their picture. (Plasma isn't part of this discussion because phosphor pixels work differently than liquid crystal ones, and plasma's "refresh rate" would be way higher—to the point of irrelevance.) A 60Hz LCD refreshes the picture 60 times a second, 120Hz is 120 times a second, and so on, up to 240Hz in the top-priced LCD sets. A higher refresh rate is supposed to increase the ability to see fast-moving video at its highest intended resolution, and works well in theory, though there are issues with 240Hz execution. At this point, a minimum of 120Hz is a given on all premium LCDs, says Merson. There isn't one LED-backlit set that doesn't have it.

Here's how the refresh-rate step-ups look: The 46-inch Samsung B550 is a standard 1080p CCFL-backlit set for $1020. Moving up to the same size B650 for $1360—$300 more—gets you 120Hz (plus a higher contrast ratio). Going up again, to the B750 for $1630, another $300, you get 240Hz, and again even better contrast ratio. That's about the top of Samsung's CCFL-backlit line.

You can see the same thing with their LED sets: The 46-inch B6000 is a 120Hz LED edge-lit set for $1850. The 46-inch LED edgel-lit B8000 goes to 240Hz, and it costs $2300, about $450 more.

What About Plasma?

As we mentioned, plasmas are a little less complicated, since there's nothing like refresh rates to deal with. On the other hand, the situation may be more obtuse, since you don't always know what the real differences are. Merson says there are a few basic levels of plasma performance. On Black Friday, Walmart is selling a 50-inch plasma for $598 if you don't mind the fact that it's 720p (and branded Sanyo, which is probably Panasonic-based but who knows?). Stepping up to the 50" 1080p plasmas will generally cost $300 to $400 more.

There are more issues, however. Panasonic has a new panel called NeoPDP that's more energy efficient, but it's sometimes hard to tell which models have it and which don't. (Hint: Look for the Energy Star sticker.) Finally, you have THX-certified panels that offer nearly perfect calibration right out of the box. Beyond that, contrast ratios do tend to get better over time, but it's relative: At the low end of the HDTV price spectrum, plasma sets have generally delivered better picture than LCD anyway.

Frills and Other Stuff

The funny thing about TVs nowadays is that there's more to them than the screen. Like inputs. Until recently, one thing you got more of by paying more money were more holes to stick things into. That's not really the case once you get up into 46-inch sets—you're gonna get 4 HDMI slots in a set that big no matter what. But, there are other things nowadays. Like video services that come in through other holes, or maybe without wires at all.

An example, to use our old friends at Samsung: The B6000 looks a lot like the B7000, but with the B7000, for $180 more, you get online video services via Yahoo's widget engine, like YouTube.

Or, let's look at the upcoming crop of LED TVs that aren't even out yet, or are in limited distribution for now. LG's 55LHX and Sony's Bravia XBR10 both have wireless HDMI and 240Hz, but with Bravia Internet Widgets and Slacker radio, the Bravia is $5000, $200 more than 55LHX. Wireless HDMI itself is a pretty pricey feature. Same Sony, compared to Samsung's 8500. The 8500 has built-in video services, but no wireless HDMI, and it's $500 cheaper, at $4500. Oh, and did I mention that the Sony is even 3 inches smaller than the Samsung and LG?

Wireless is still in the gimmick phase, but next year, we assume we'll be able to track its price premium as well as we can track size, refresh rate, backlighting and other factors today, $300 to $400 at a time. How do you get from $600 to a $6000? You just add, add some more, and then keep adding.

Still something you wanna know? Send questions about addition, subtraction, hertz, aches, pains and LEDs here, with "Giz Explains" in the subject line.

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<![CDATA[Everything You Need To Know About Chrome OS]]> Until today, Google's Chrome OS has been little more than a wordy concept. Now, finally, we truly know what it is, what it looks like, and how it works. Here's the breakdown:

Google went to great pains to emphasize that today's event wasn't a launch—that'll come a year from now, apparently, with a public beta still well over the horizon. This is all about a seeing the OS for the first time; understanding in real terms how it's different from what's out there; figuring out why you might actually want to use it; etc. So! Here's what we knew going in:

Google Chrome OS is an open source, lightweight operating system that will initially be targeted at netbooks" and "most of the user experience takes place on the web." That is, it's "Google Chrome running within a new windowing system on top of a Linux kernel" with the web as the platform. It runs on x86 processors (like your standard Core 2 Duo) and ARM processors (like inside every mobile smartphone). Underneath lies security architecture that's completely redesigned to be virus-resistant and easy to update.

Like I said, there were plenty of questions. Onwards:

What It Is


• It's basically just a browser: meaning that it'll be based around preexisting web services like Gmail, Google Docs, and so on. There are going to be no conventional applications, just web applications—nothing gets installed, updated, or whatever. Seriously.

• It only runs web apps: It's going to integrate web apps into the operating system deeper than we've ever seen before, meaning that a) they'll seem more like native apps than web apps and b) they'll be able to tap into local resources more than a typical web app in Firefox, for example. They're web apps in name, but they'll have native powers.

• How, exactly?: With HTML 5. This is the next version of HTML, which gives the browser more access to local resources like location info, offline storage—the kinds of things you'd normally associate with native apps. More on that here.

• Chrome is Chrome: The user's experience with Chrome OS will basically be synonymous with their experience on Chrome Browser. Technically speaking, Chrome OS is a Linux-based OS, but you won't be installing Linux binaries like you might on Ubuntu or some other Linux distribution. Any "apps" you have will be used within the browser. Chrome OS is effectively a new version of Chrome, that you can't leave. There are a few reasons Google's pushing this, which we'll get to in a bit.

• And as you've probably guessed, it's super-light. It starts up in a matter of seconds, and boot straight into the browser. Likewise, the Chrome browser is apparently very, very optimized for Chrome OS, so it should be faster than we've ever seen it.

• It won't support hard drives, just solid state storage. I mean, hard drives are dying, sure, but this is pretty bold. Hardware support sounds like it'll be pretty slim, because:

• You'll have to buy a Chrome OS device: You might be able to hack this thing onto your current machine, but you won't just be able to install it to replace Windows, or opt for it on your next laptop, for example. You'll have to buy hardware that Google approved, either component by component, or in a whole package. They're already working on reference designs.

• For now, it's for netbooks. It's not intended for desktops, to the point that Google is saying that the first generation of Chrome hardware will be secondary machines.

How It Looks


• It looks like Chrome browser—specifically, like the leaked shots we saw before. As in a browser, you have tabs—these have to serve as a taskbar as well. To the left of the tabs, you have a sort of start menu, which opens up a panel full of shortcuts. These are your favorites. These are your apps. (Get used to this weird feeling, btw. That Google whole point here.

• You can peg smaller windows, like chat windows or music players, to sit above your tabs at all times. This feature looks a lot like the Gchat feature in Gmail, which is to say, it's a box in the corner.

• Along with tabs, it's got its own version of virtual desktops. This means you can have multiple "windows" of Chrome OS to switch between, each of which is a different set of tabs. Think one desktop for work, one for play, on for porn, etc etc etc. It's a bit like using Spaces on Mac, except only with the browser.

When, and How, It's Coming

Google's staying specifics on the exact release date—it'll be sometime next year—but the source code for the project is published now. That doesn't mean it's ready, really, but rather that they're just planning on developing it in the open from here on out. Expect builds to start showing up online, which'll probably work wonderfully in a virtual machine app like VirtualBox.

The code is available as part of the Chromium OS (the Chromium/Chrome distinction should be familiar to anyone who's wrestled with the open source Mac version of Chrome) project, posted here.

Why It Matters

With Chrome OS, Google is taking (or in a way, forcing) the operating system to go totally online. As Google's freshly designated evangelists are eager to tell you, the browser is already the center of most people's computing experience. The idea here is to make the browser powerful enough to render the rest of the operating system, and its native apps, moot.

It's more pure than a lot of people expected: When Google said that Chrome OS would be centered around the web, I think most people just assumed it would be a lightweight Linux distribution with deep integration for Google web services. It's not that. It's a browser.

But it's a browser that runs different processes for each tab, that will have access to local OS resources, will to some extent work offline. In other words, it's not really a browser in the sense that we use the word, and the web apps that we'll be using won't be like the ones we're used to now, either. The idea, here, it seems, is to replicate most, if not all, of the functionality in a native OS, while keeping the lightweight, ultra-secure framework of a thin client. In other words, Google's not asking much of its users in terms of changing how they do stuff; they're trying to change the way the operating system lets you do those things, transparently.

Think of it this way: now, the buttons in your taskbar or dock are now tabs; your email client now runs within your browser, but stores stuff offline just like Mail or Outlook; your documents will still open with a few clicks, but they'll be stored remotely (and locally only if you choose). It's all the same stuff, given to you in a different way.
Update: you can download it here. [Chrome on Giz]

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<![CDATA[56 of the Most Hilarious and Amazing Modern Warfare 2 Easter Eggs You Will Ever See]]> Is it possible to love the results of a Photoshop Contest too much? Because oh man, these had me rolling on the floor. Seriously, you're going to want to check this gallery out.

First Place—Jim Chitwood

Second Place—Andreas Kokkinos

Third Place—Sergio Hikawa

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<![CDATA[Ultimate Pocket Camcorder Comparison]]> Pocket camcorders are a hot holiday gift, but due to their nearly identical feature sets, it can be tough to tell which is best—so I tested seven of these humble unitaskers to make your decision easier. You're welcome.

Pocket camcorders (AKA mini cams or budget cams, or sometimes Flip cams after the pioneer of the category) are simple gadgets. They've got one job to do: Shoot watchable video, often for uploading to streaming video sites. They're also very close to the end of their lifespan, with perhaps only a year or so left before smartphones make them obsolete, but right now they're the easiest and cheapest way to take quick and dirty video. I tested seven of these diminutive camcorders, or more accurately six camcorders and one capable PMP, in five categories: Outdoor, indoor, low light, macro, and sound.

The criteria for judging fell mostly to smoothness of video during motion, image sharpness, noise, and color reproduction. Specs like storage capacity, screen size and battery life are mostly the same across the board, although overall, compared to last year, this crop of mini cams are faster and stronger, with beefed up memory and HD sensors. All save the iPod Nano take 720p video (or better) and add HDMI ports and more memory to accommodate the higher-quality footage. Yet I wasn't really all that thrilled with any of the camcorders—the bar for these cams is so low you could trip over it, and several of them actually did. Battery life was disappointing across the board, as none could break two hours of filming. Anyway, on to the results!

Results

Choosing between the Kodak Zi8, Flip Mino HD and Flip Ultra HD is tricky. The Zi8 is unreliable, but when it's good it's unbelievably good; the Mino HD is diminutive, solid and stylish, but overpriced and with lousy touch controls; and the Ultra HD is a reliably good shooter with a low price and the best controls of all, but physically unappealing (read: fat as hell). In my opinion, you should never judge a book by its obese cover, so the champion is...the Flip Ultra HD!

Flip Ultra HD: First Place


Flip's Ultra HD is the best overall choice. It's one of the cheapest cams around (at $150, it's $70 less than it's younger brother, the Mino HD), but it tied for the highest score in our lineup, and it features nice tactile controls that I much prefer to the sleeker Mino HD's touch-sensitive exercise in frustration. Unfortunately, the Dom DeLuise HD is upsettingly fat—about twice as thick as the Mino HD, but even that doesn't really get across how truly large it feels in the hand. It's not particularly heavy, but it is by a long shot the thickest pocket cam here. On the plus side, that girth hides a useful battery—Flip includes a rechargeable pack, but the John Candy HD can also use two AA batteries, which is great since pocket cams have generally abysmal battery life (usually about an hour, though of course they're often rated for double or triple that). Replaceable, cheap batteries are really nice, but some will have to decide whether the William Howard Taft HD's girth is worth that feature. Given its price, I think it is.

Video quality is just fine, above average if not particularly impressive on every test, and it, like the Mino HD, is extremely user-friendly. Although that simplicity yields less flexibility and a barebones feature set compared to the Kodak Zi8, it's a good distillation of the aims of pocket camcorders, and its 100% tactile controls are a welcome change from the Mino HD. If you're not superficial, it's a very smart buy.

Flip Mino HD: Second Place


Flip's Mino HD is the best-looking and best-feeling camcorder I tried. Its aluminum body feels solid and expensive, which might be because it is—at $230, it's the priciest camcorder I tested. But I wouldn't be surprised if it sells the best, even though it's not the greatest deal, because it looks (and is) simple, cute, and functional. I won't rehash my review, except to say that I hate those goddamn touch buttons more and more every time I use the Mino HD. They're incredibly sensitive and I guarantee that you will accidentally trigger the playback function more times than you can count.

Besides that, it's totally serviceable: It did well on all of my tests, it's thoughtfully designed and stupid-easy to use. But it's definitely overpriced, and I have a hard time recommending it over its physically awkward yet substantially cheaper older brother, the Ultra HD, just for its looks.

Kodak Zi8: Third Place


Wider and taller than the Flip Ultra HD, though not nearly as fat, the Zi8 packs a 1080p sensor and the largest and best screen of the bunch. The controls are easy and tactile and aside from flimsy-feeling plastic covers over the ports (one of mine already fell off), the hardware is high-quality. The Zi8 snagged the bronze medal, because while its highs were higher than either of the Flips, its lows were lower—and given how focused and simple this type of gadget is, reliability is worth more than flashing moments of greatness.

The Zi8 absolutely rocked in two of my tests, outdoor and macro, with perfect color reproduction and excellent clarity, and it even takes pretty decent still photos (think point-and-shoot circa 2006 quality). But the conditions need to be just right to get the most out of this guy—I first tried it in 1080p mode (neither of the Flips can break 720p) and while picture quality was amazing, scenes with lots of motion were pretty jerky to the point of being distracting. But even in 720p, it was still head-and-shoulders above the competition—but only in outdoor and macro testing. In the indoor test it proved to have difficulty focusing on objects closer than 10 feet but farther than 2 feet away, and low light shooting was distinctly tinted red and a bit dark. It wasn't unusable in any test (unlike the similarly uneven Creative Vado HD) and at $180 it's fairly priced, so I'd still recommend it—but you and I are likely to be more forgiving of the Zi8's flaws than, say, your mom, who just wants a camera that works pretty well all the time. For her, go for a Flip.

The Rest

The Creative Vado HD scored pretty high, only a point lower than the bronze medalist Kodak Zi8, but while its design is fairly middle-of-the-road (albeit nice and teeny), its abilities were all over the place. It was one of the worst in standard daytime shooting (it has a hard time with sunlight, a serious problem for a pocket cam) and macro, but was the best at indoor, and while its low light video was a little dark, it was the clearest and smoothest of the lot. It also, likely due to Creative's background in stellar-sounding PMPs and sound cards, boasts excellent sound quality. At $150, it's very fairly priced, but I can't recommend a camcorder that mangles sunlight the way the Vado does.

Apple's iPod Nano is the only "camcorder" in this roundup to peak at VGA resolution, and aside from a surprisingly strong macro performance, it shows. It turned vibrant colors dull and lifeless, washed out detail and made everything seem darker than it was. It can't compete with the Zi8s and Flips of the world, but it's still usable and incredibly priced at $150/$180 for 8GB/16GB—if you've got a Nano already, you probably won't need a dedicated cam. Convergence killed the video star, I guess.

The JVC Picsio GC-FM1 sucked. It's spectacularly ugly (think Ed Hardy-inspired) and cheap-feeling, with a confusing button layout (unforgivable in a pocket cam) and a high price ($200, or $178 at Amazon). Besides all that, it scored poorly in every one of our tests. Avoid.

And finally, the worst—Aiptek's PenCam HD. I wanted to like it, I really did—it's got a tongue-depressor-like design and came with a sweet tripod that attaches to a bicycle's handlebars—but it bombed in almost every one of my tests. The 1.1-inch screen is nearly unusable and battery life barely topped 40 minutes, so it's definitely the loser here.

Here's a giant gallery of all 28 videos I took.

Don Nguyen assisted with this Battlemodo.

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<![CDATA[How To: Make Windows 7 Play Nice With All Your Gadgets]]> Generally speaking, upgrading to Windows 7 is a no-brainer. "But what about my gadgets?" you might ask, eyes watering slightly, "will they be OK?" Yes, yes they will. Here's how to make Windows 7 play nice with all your favorite toys.

Your Phone

Windows Mobile: To sync with your Windows Mobile phone in Windows 7, you're going to need Windows Mobile Device Center 6.1. Just like in Vista! Except this time around, Windows is savvy enough to autoinstall the suite, which saves a little time and potentially a lot of Googling. (Just give it a minute after you plug in your device via USB—if nothing happens, go here.

This will take care of calendar, contact and media syncing for the most part, though a lot of newer Windows Mobile phones depend on microSD storage for music and movies. For this, you simply mount the disk as a folder, and drag and drop.

iPhone: As always, this is a job for iTunes. However, Windows 7 is compatible with doubleTwist, an alternative media manager that doesn't just sync with your iPhone—it works with almost anything else, too.

Speaking of which, Android: Android generally isn't a "syncing" kind of OS, intended instead to be kept up to date by tapping into Google's services over the internet. That said, doubleTwist will work for music syncing with most Android phones, and HTC Sync will keep their phones, like the G1, MyTouch and Hero, in sync with your Outlook Address book, contacts and calendar.

BlackBerry: BlackBerry Desktop Manager and Media Sync still reign supreme, for contacts, apps, media and software upgrades.

Palm Pre/Pixi: doubleTwist, again, at least until Palm fully withdraws from their silly slapfight with Apple over iTunes and makes their own client.

Your Zune, iPod, or other PMP

Zune: Zune's software plays nice with Windows 7, but it's you only choice. And even moreso than Apple products, the Zune HD is locked to its client software, meaning there aren't any alternative for the time being. Luckily, Zune 4.x is fantastic software—it's just a shame it's not optional, and that it doesn't work with other devices.

iPod: As with the iPhone, you're more or less stuck with iTunes or an app like doubleTwist for music and movie syncing, but that's not so bad: iTunes in Windows 7 comes with some nice enhancements, including jump list shortcuts that can quickly take you to the iTunes Store, and hoverable controls, which give you quick access to skip, play and pause functions. In some ways, iTunes is actually better on Windows 7 than it is on OS X. [via]

Other PMPs: PMPs that rely on raw mass storage never took an advanced degree to use, so it's interesting to see that they've gotten a little simpler in Windows 7. The "Devices and Printers" system in Windows 7 can claim a few advantages over its predecessors, with much better icons—you generally get an reasonable approximation of whatever you've plugged in on the devices screen—customized Device Stage interfaces, seen left, and something called Device Containers, which group components of the same device into one icon. Like, if your 3rd-party PMP has internal and expandable storage, Windows won't just act as if there are two different devices attached; it'll group them together. Just click them to expand.

And if you third-party PMP does have a syncing app, be wary. Many of them, especially for older players, won't have been update for Windows 7. Install them in a compatibility mode for XP or Vista—whichever they're most compatible with—to avoid any potential problems. [pic via]

Your Camera: Camera support is pretty great in Windows 7 so you'll often be able to just plug your camera in and go. As with PMPs, printers and the like, cameras with multiple storage devices will be lumped into the same icon in Device Stage, which will also (hopefully) display other device info, like remaining battery, photo import options and alternative sync apps.
Windows also puts quick shortcuts in the taskbar for supported cameras.
Unfortunately, Windows 7 doesn't add anything in the way of RAW support, so you're going to have to go 3rd-party for that. FastPicture's codec pack supports most of the popular RAW formats used in DSLRs from Nikon, Canon, Sony and the like, and it's perfectly compatible with Windows 7. And free!

Your Displays

Adding a second monitor to Windows has never been particularly complicated, but the methods have never been all that apparent, either. Along with a refreshed multi-monitor displays settings interface, Windows 7 adds a fantastic shortcut: Windows+P will bring up a monitor management widget, which lets you set your monitor to either off, display duplicate or display extend.

The shortcut also works for enabling a projector. Laptop manufacturers have been adding functionality like this with their own software for years, so it's good to see Microsoft taking their ideas onboard in 7—it's easier for everyone that way.

Windows 7 also ships with a monitor calibration tool—again, something that had to be previously furnished by third-party software or monitor manufacturers. It helps you adjust brightness, contrast, gamma and color settings with a simple wizard, accessible by navigating to the Display panel in Appearance and Personalization in the Control Panel

Your Other Computers

These are the gadgets your Windows 7 PC has to play nicely with—your other computers. Windows 7 file sharing has gain some new features, but just as many quirks.

Windows 7 PCs: Since most people just want to share some files and get networking setup over with, Windows 7 includes a feature called Homegroups, which lets you share files and media between Windows 7 PCs with almost not setup at all. Think of it as the old network setup wizard from XP and Vista, except much, much simpler. To create a Homegroup, you need to have a version of Windows 7 that's better, or, er, more expensive than Starter or Home Basic—those two can connect to Homegroups, but they can't initiate one.

To create one, just navigate to "Network and Internet" in the Control Panel, or search "Homegroups" in the Control Panel search bar. At the "Share with other computers running Windows 7 page, select "Create a Homegroup," and designate the types of media you'd like to share. Joining a Homegroup in Windows 7 from Windows 7 should be easy: as soon as you connect to a network with available Homegroups, Windows will prompt you to join. Just enter the passkey generated during the Homegroup creation process.

Windows XP and Vista: Homegroups are nice and new and WOW and all, and they don't work directly, as Homegroups, with Windows XP and Vista. Thing is, under all the fresh trappings, Homegroups are the same old Windows networking protocols. Accordingly, XP and Vista can still access Windows 7 PCs, just not under the official "Homegroups" guise. So, first: Set up a user account for your client PCs to log in to:

Click the Start button, type "user accounts" in the search box, and then click User Accounts and Family Safety.
Click Add or remove user accounts, and then click Create a new account.

Type a name for the new account, such as "share."

Click Standard user, and then click Create Account.

Click the tile for the user account you just created, and then click Create a password.

Log on as the user you created (for example, share), and then log off. (This is required so that the user account is created with the correct credentials.)

Now that you've got the account set up, connecting should be easy: On Vista, just click Start, then Network, then open the computer you want to access—it should be listed by default. Enter the user name and password you've just created, and you're there. For XP, the process is similar: Just go to My Network Places, the click View Workgroup Computers, open the computer you want to access and enter your credentials.

From a Mac, the process isn't necessarily so straightforward. If you're lucky, your Windows 7 share will just show up in your Finder sidebar, where you can click on it and enter login info when prompted. (Windows 7 still uses basic SMB shares, which OS X is more than equipped to access.) If it doesn't show up, the process is a little more complicated. Deferring again to MS:

In [Finder] the toolbar, click Go, and then click Connect to Server (or use keyboard shortcut Command +K).
In OS X 10.3.x and later, click Browse, select the computer running Windows 7, and then click Connect. (Or follow the common instructions below.)

If that doesn't work, click Connect to Server again, and manually enter smb://username@computername/users as the network address, where username is your newly created user account, computername is your Windows 7 machines network name, and users is literally the word users—don't change that. Alternately, you can use the smb://username@ipaddress/users syntax, where ipaddress is your Windows 7 computers local IP. (as in 10.0.0.2, or 192.168.1.102)

Your Streaming Devices and Consoles

Play to: Play To was one of the most touted features in Windows 7, and yeah, it's pretty cool. Here's a breakdown:

One of the most potentially groundbreaking features of Windows 7 is "Play To," the ability to send music, video and photos to any compatible devices on the network, without running any kind of proprietary software, and without any initial setup. Sending a song to a Sonos or a video to an Xbox is-theoretically-just a right-click away.

The important thing to remember here is that "compatible devices" include—or rather, will include—anything that adheres to the DLNA 1.5 standard, from connected TVs to your Xbox 360 to other Windows 7 PCs with Windows Media Player 12. Play To devices show up automatically once they're connected to your network, it's just just a matter of enabling the functionality in Windows:

Before using Play To, you will first need to turn on Streaming. To do this, with media player open, click Stream and then click Turn on media streaming. You will then be given some options for sharing media and which devices you wish to allow.

You can right-click the item that you wish to play and move your cursor to the Play To option and select the device you want to receive that media file.

That's it! To allows a Windows 7 PC to receive Play To streaming, just enable Play To in the receiving computers' Media Streaming options, located in the Network and Sharing Center in the control panel.

Consoles: As I said before, Play To will stream to the Xbox 360 if it's in Media Extender mode (that is, connected to a Windows Media Center PC). Chances are, though, you're going to just want to stream media from your Windows 7 PC to your Xbox 360, controlled from your Xbox 360. Good news: the same old methods work fine here, so shared files with certain codecs, or anything in your Windows Media Center library, are all fair game, and should work straight away. Likewise, the PS3 will play a limited number of video and audio formats streamed from your PC with virtually no configuration, but the utility is limited—especially if you do a lot of downloading, or archive video in a rare codec or container. For both, the solution is the same: Get TVersity, because it's awesome. Setup isn't super-easy, but the results are worth it: Pretty much any video you can come up with can be transcoded on the fly to stream on your console. Full instructions are here.

So that's about it! I've only scratched the surface here—this is like Windows 7 Gadget Mediation 101, or maybe 102—so add you favorite tips and trick in the comments, since your feedback is a huge benefit to our Saturday guides. And if you're still curious about Windows 7 in general, look no further than our Complete Windows 7 Guide. Have a nice weekend!

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<![CDATA[Introducing Our Guest Editor: Aimee Mullins]]> Before she was a year old, Aimee Mullins had both legs amputated below the knee. Her family doctor said she'd never learn to walk. At the age of 19, she set world records in the 100-meter dash and long jump.

That was Aimee Mullins the athlete, running on early prototypes of now-commonplace carbon fiber legs. Since the 1996 Paralympics, she's worked as a fashion model, a speaker, and an actress, while making her way into more sports and culture publications than we can count.

But what most bios may miss about Aimee, whom I had the pleasure to meet at TEDMED, is that she's more than a jock or some sappy "never give up!!" Hallmark greeting card.

Standing between a slender 5' 8" to 6' 1"—depending on her particular mood—Aimee is that girl you knew in high school who was too pretty and popular for you but never felt it necessary to point these facts out. (Maybe because she's a not-so-closeted geek who rarely misses the opportunity to make reference to sci fi classics like 2001, Robocop and Terminator—especially when referencing herself.)

It's our privilege to have Aimee guest editing this week, exploring where technology has and will take the human body. If she's what it means to be "disabled," then why are the "able-bodied" among us so jealous? [image by Howard Schatz]

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<![CDATA[10 Classic Analog Games Defiled By Digital]]> So, I'm doing the Mindflex game review, and I start thinking about the evolution of classic board games. Personally, I like the fact that many of them got a 21st century makeover. These 10 games may have purists thinking otherwise.

For the most part, do you consider these digital upgrades as good or bad ideas?

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<![CDATA[The iPhone-to-Android Switch: 10 Things You Need to Know]]> You've had it. Maybe with AT&T. Maybe with Apple's crushing, dictatorial grip strangling the App Store. Whatever the reason, you're going to Android: Land of freedom, carriers not named AT&T, and the great Google. Here's what you need to know.

It's All in the Google Cloud

Android phones don't sync with your computer. That's because they don't have to: Your contacts, calendar and mail are all kept up in the great Googleyplex. Unfortunately, Google's Contacts manager, while it's gotten better, is kinda crappy, and all of your Contacts are beamed down to your phone from there.

So even after you get the actual contacts you wanna talk to exported to Google Contacts, one problem is that all of your Google contacts, like everybody you email, show up on your phone. What you have to do is either sort your contacts into different groups and tell the phone's Contacts app to show only the groups you only wanna see, or to only show you people with phone numbers. If you wanna sync your contacts, so you have a master copy on your computer and can manage them from there, that problem takes a bit of legwork—at least on Windows.

If you're on a Mac, it's easy to keep your Contacts synced—just tell Address Book to sync with Google. On Windows, you'll need a third-party app, like GO contact. That way, you can manage your contacts on your desktop, and have a local copy that's always synced up with what Google's got.

Calendars are easier: Google's got an app for that.

Exchange support varies from version to version: Android 2.0 has it, previous vanilla versions of Android don't, but carriers like Sprint and hardware makers like HTC have been rolling their own Exchange solution into Android. Check the box, in other words.

The Gmail App Is Amazing

If your primary email account is Gmail, that's almost reason enough to go Android. Not only is Gmail pushed to your phone, the Gmail app is an absolutely perfect rendition of the Gmail experience for the small screen. Threaded conversations (hurray), full label support, starring, archiving and a true Gmail look-and-feel. It's even better in Android 2.0, which finally includes support for using multiple Google accounts with the Gmail app, and a few interface tweaks to make it easier to use.

For your non-Google accounts, there's a separate email app that's a pretty standard IMAP/POP mobile email app. Not amazing, not bad.

For That Matter, All of the Google Apps Are Amazing

You might be switching to Android for political reasons, or just to get away from AT&T, but what's gonna make switching actually work is that all of the Google services are fantastic, and often, more powerful than their iPhone counterparts.

Google Talk is the non-Gmail killer app for me, and highlights just how badly the iPhone needs a native messaging app—it's like BlackBerry Messenger, but for Google. (Or mobile AIM, but less shitty.) Keep in mind, anyone signed in to Gmail on a desktop browser can be reached through Google Talk if they've authorized it, so you've probably got more "buddies" than you might realize.

Latitude is actually built into the Maps app; Google Voice integrates seamlessly; and Google actually frequently releases updates them the Android Marketplace. Oh, and did I mention Google Navigation? Yeah.

What Google hasn't gotten around to yet is integrating Google Docs, but the web version with Android's HTML5-superpowered browser is pretty good.

Not Being on AT&T Is Just as Liberating As You'd Hoped

I've never had full bars on any Android phone—on T-Mobile, Sprint or Verizon—and not been able to do something online. End of story.

Multitasking Is All It's Cracked Up to Be, Mostly

"Hey look, someone @replied me on Twitter!" Pull down the window shade, check it out, go back to browsing this month's custard calendar. "Oh hey, an email." Down comes the window shade, I reply, and then instantly return to drooling more over pumpkin-pie custard, before flipping to Google Talk to tell my friend when we're going to slaughter zombies in Left 4 Dead 2 demo. All in 10 seconds, while listening to Pandora radio.

The drop down window shade is pure genius, and what makes the cacophony of background notifications from all the apps you've got running work. See, you don't actually close apps in Android like on the iPhone. You just switch between them, and the OS takes care of closing apps you haven't used in a while in the background. (Unless inside of an app, you explicitly tell it to shutdown, like Twidroid.) Anything a background app wants to tell you goes into the notification windowshade. Sure, there's a bit of lag switching back to the browser and then scrolling is choppy for a second on some phones, but it's a small price to pay. And bigger batteries in more recent hardware, like the Droid, are enough to make it through the day.

Android Takes More Work

Every version of Android gets a little smoother, a little more user-friendly, but stock versions are pretty barebones. Want to read a PDF attached to an email? You need an app. Visual voicemail? Gotta download it unless your carrier preinstalls one. Want a notepad? Find it on the Market. HTC takes care a lot of these little humps with their custom builds—which includes a PDF viewer out of the box, for example—and generally speaking, there's an app for the basic holes that need to be filled in, but get ready to do a little bit of legwork.

It's Not Quite as Secure

The lock screen is a series of swipes—not an actual passcode—and there's no remote wipe out of the box. Granted, with the iPhone you need a MobileMe plan to get remote wipe, but you don't have to look for an app to install, like SMobile Security Shield.

It's also less secure in the app department, at least on paper: Under Android, you can opt to install unverified programs through the settings menu. This may be a good thing to you—even your reason for switching—but it carries obvious extra risks.

The Android Marketplace Isn't as Nice as the App Store (Yet)

The only place to look for apps and install them is directly on your phone, through the Android Marketplace. With Android 1.6, the Marketplace did get a lot nicer to browse, with a new interface and actual app screenshots, but categories are still too broad, and you still can't do any of this on your desktop, where you have a much bigger screen. Updating apps? You've gotta do them one at a time, which is annoying.

The App Situation Is Getting Better, But Isn't There Yet

So here's the thing. The app ecosystem on Android has absolutely exploded, so it's much, much better place to be than it was six months ago, much less a year ago. In fact, for a lot of your everyday iPhone apps, there's now an Android counterpart or equivalent: Facebook, Pandora, Slacker, Remember the Milk, Foursquare, Shazam, Flixster, etc. The problem is, they're universally not as polished or full-featured. Facebook's missing messaging and events entirely; Twidroid, the best Twitter app, is hideous compared to any of the top 5 iPhone Twitter apps; Photoshop's lacks some of the effects it has on the iPhone.

Gaming is probably the single biggest thing you'll miss. There are games, yes. Some of them good. There aren't as many and they're not as fantastic. There's nothing Star Defense caliber. Or Sim City. (Oops.) Partly, this is simply a numbers issue: Android's not as big as the iPhone yet. But the other aspect is that there's a serious storage limitation for apps—just 256MB in some phones—which seriously cramps what some games can do, as well as how many apps you can install on you phone. Apps will get better, the app economy will get better, this is true. But for now, be ready for some limitations and possibly, disappointments.

Music and Video? Just Buy a Zune HD

Kidding. Sort of. Getting music and video onto your Android phone is a purely drag and drop operation—there's no official Google sync application to organize and get your 10 gigs of music onto your phone. There is an Amazon MP3 store, and it's okay. There are third-party solutions, like DoubleTwist or Windows Media Player. But once you get the music on there, the music player itself kinda blows. It's ugly and just not very nice to use. On the upside, it plays Ogg Vorbis, open source fans.

Movie watchers are in even worse shape with Android. Your best bet is to avoid the native player that's sort of hidden and to actually use a third party app, Meridian. Or just get a Zune HD for your music and video, and you'll be much happier.

I think that covers the basics guys. Yeah, Android's not as polished or smooth, but you know what? It's actually quite livable over here. If there's something else you wanna know—or want to share—about switching, drop it into the comments.

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<![CDATA[HD Media Player Battlemodo: Apple TV Killers]]> When Apple TV 3.0 came out, we were unimpressed. Readers asked what else they could use to play their many videos. Here are five nice ones to suit different needs—nearly all cost less, and do more, than ATV.

The goal here is simple: Play all the videos that I have ripped from DVD, downloaded from the web, shot with my own cameras or obtained in some other manner, no matter what the format. It sounds simple, but Apple TV can't do it. Neither can the Xbox 360 or PlayStation 3. Video codecs and containers are a nightmare to keep track of, and even more of a nightmare to convert.

This isn't about photos and music. Apple TV is better at both of those than any of this stuff. It's also not about renting movies or buying movies, or even streaming movies from Netflix. Roku has a nice cheap box for that, and Apple TV is suitable if you just want to live inside Steve Jobs' media store. This is about playing non-DRM movies, pure and simple.

The names might be familiar to you: The Popcorn Hour C-200 by Syabas is quickly gaining cult status (and has its own hacker wiki), while the other four smaller boxes come from brands you probably have experience with, including WD, Seagate, Netgear and Patriot. None have built-in wireless, but they all have Ethernet ports.

My two main tests were simple—I loaded PC and Mac formatted external hard drives with a variety of files ranging from H.264 MP4s to WMVs of several vintages, from raw AVCHD files in MTS wrappers to the hot new DivX 7 MKV. Then I browsed through my local network to a NAS that had a cache of similar files. Could I see them? Could I play them? These shouldn't be issues, but they're big issues.

Here's a rundown of each machine, and how they fared in testing:

As you can see, there were clear leaders given my criteria above, but what struck me was how each one differed. Truth is, depending on who you are, any one of these might be the best fit. Here's what really separates them:

WD TV Live - $150

I would have given this thing the solo spot at the top if it weren't for a few dings that might very well be fixed in a firmware update: It won't show you DVD menus on ripped DVD images, and when you play files with the suffix .m4v, it won't fast forward or rewind. Weird bug, and can be fixed if you just change .m4v to .mp4, but since that's the default file naming for Handbrake's "Apple TV" profile, it could be a problem for people, like me, who spent months ripping their entire DVD collection that way.

WD's strengths include a friendly user interface with handy video previews, some promising early online services (including Pandora), and the most reasonable photo and music handling I've seen in this cluster of gadgets.

Seagate FreeAgent Theater+ - $150

I loved this when I tested it a few weeks ago, despite its fugly interface, and it holds up under testing. It does better with ripped .ISO files than WD, doing both DVD menus and chapters (and it doesn't have that weird .m4v bug either). Video was better, especially when running 1080p content. And when it came to browsing my Linksys NAS in search of movies, it could reach more and read more than the WD.

The tradeoff is that the interface is bad, and there's almost nothing in the way of online services. It gets points for making an attempt at sorting music, and displaying photos, but if that's a priority, WD is the better call.

Popcorn Hour C-200 - $300

Hardcore AV nerds love this thing, and I understand why. There are more ways to get at video content than in any other set-top box I've ever seen, and if you really know how to hack, there's really not much it can't do.

It's a big ole thing—they call it a "network tank," and despite remind me of the far cooler ones in Tron, I get it. It has an internal BitTorrent client and you can plug in a Blu-ray drive, for God's sake. I found very few video formats that it wouldn't support (FLV was one) but I had to take major points off because for being so big, it has a lame interface, and it comes with an RF remote that only worked when I stood within 3 feet. They even mention that there might be problems with interference, and that if people experience that, they can buy the IR remote. Great, thanks.

My only question—and, commenters, it's not rhetorical—is why spend $300 on this (plus extra for the optional internal HDD and the IR remote) when you can just buy a home-theater PC?

Patriot Box Office - $130

This was the dark horse of the group, being a late entry by a company known only for computer memory. I was surprised at how well it held up. It actually could decode more tested formats than any other device in this lineup—it did Flash video (FLV), which the three above can't render. Only the WD and the Patriot show you video previews, too. As small as it is, there's a space for a 2.5" SATA drive in there, and even a BitTorrent client. You can copy files to and from different drives and the network, and it's the cheapest of the lot, at $130.

So why did it come in a distant 3rd? Unlike the three above, it can't read Mac formatted hard drives, and its video quality was noticeably the worst of the batch. That said, if you are a hacker sort and want something to play with that doesn't cost as much as Popcorn, set your sights on this.

Netgear Digital Entertainer Live

As you can probably tell by now, Netgear had the most disappointing box of the lineup, despite its Apple TV ripoff of a look and feel. Lack of Mac media support and the inability to read key file formats, like DivX 7 and AVCHD, meant it couldn't pass muster with real video fanatics. Its biggest point of woe was the fact that it didn't support any file over 720p in resolution—whether that's a software thing or a hardware thing, it's sure not future-proof, and probably best to stay away.

I also didn't like the fact that its interface is laid out entirely for retail, like an Apple TV without the panache, or a Roku box that costs more and doesn't do Netflix. Local files were not a priority, and despite the friendly interface, it doesn't even make an attempt to differentiate photos and music. I did give it a gold star for online services, but only because it had the most in this group—if online services are what you love, buy a Roku, or a TiVo, or an Xbox, or a friggin' Apple TV.

Still not sure what you're looking for, check the spec comparisons here:

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<![CDATA[Ask the Artist: How Windows 7's Iconic Home Screen Evolved]]> Chuck Anderson, creator of Windows 7's laid-back, cerulean-cool default wallpaper and login screen, showed me the evolution of his work—including Easter eggs, avoiding Mac tropes and why flaming skulls didn't make the final design.

Chuck is the embodiment of the dreams of thousands of DeviantArt users—he started out in screenprinting just after high school, worked for t-shirt maker Threadless by day and began creating a name for himself in the online art community by night. Under the pseudonym NoPattern (now the name of his design shop), he achieved incredible success at a startlingly young age: You've seen his work before on projects with Pepsi, Urban Outfitters, Reebok, and many more. My personal favorite has to be the cover art for Lupe Fiasco's fantastic debut album, Food & Liquor:

Today, at only 24, he's achieved a new level of stardom: His designs for Windows 7 will literally be seen by hundreds of millions of people over the lifespan of the OS. Microsoft hunted him down, and it was definitely a good call; Windows 7 is the best-looking Windows OS ever, and its style is reflected in the cool screens designed by Chuck. Check out some of his previous work in the below gallery (including a great graffiti-inspired piece for Zune) to get a sense of his style.

Since he's such an independent guy, I was curious to hear how he managed to collaborate with Microsoft, the tech corporation most likely to have the word "monolithic" as an epithet. Chuck says the actual design team he worked with was quite small and surprisingly open to his ideas. The first thing they showed him back in December 2008 were those glorious Dr.-Seuss-as-read-by-Hunter-S.-Thompson wallpapers, so it was clear right off the bat that censorship wouldn't really be a problem.

The two pieces took about four months, start to finish. Chuck started with a pencil and paper, and moved on to Photoshop for the Windows 7 sheen, but the two pieces retain that sketchy feel—in fact, all the individual threads on the login screen were hand-drawn with a Wacom tablet.

This first gallery shows the stages of the default login screen, the first image to be completed. Later came the default desktop wallpaper and Windows 7's physical packaging, which both have the login screen as their aesthetic jumping-off point. This is where it begins—click on the first thumbnail to read Chuck's own words about how his vision evolved.

The Login Screen

As it turns out, there are a few repetitions of the number seven in the login screen, but weirdly enough, that little Easter egg started out as an accident. Once Chuck and Microsoft noticed that there were seven white strands on the bottom left, they started repeating the number: There are also seven leaves, seven branches, and seven flower petals in the yellow quadrant of the Windows logo.

The default Windows 7 desktop is one of my favorites; usually the very first thing I do with a new computer is replace whatever wallpaper comes with it (Apple is a particular offender here—I hate that cheeseball space motif) and yet I happily left this one on my latest computer.

The Default Desktop

Microsoft sought out this young, independent, mixed media digital artist rather than going through traditional channels, and it resulted in a fresh new look that couldn't have come from another source. It's credit to them, as is the walkthrough itself. You'd never see Apple showing, say, the pieces that mysteriously got tossed aside in favor of that clip-art snow leopard on their latest OS X packaging, would you?

Thanks to Chuck and to Microsoft for showing us their rejects. [NoPattern, Chuck's Twitter]

Note: Speaking of rejects, you might notice that all the screens are capped at 700 pixels in width. It's because Microsoft isn't dumb: They don't want shots they took a pass on becoming the wallpaper of netbooks and PCs all over. Sorry guys, we tried.

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<![CDATA[Giz Explains: Android, and How It Will Take Over the World]]> This week we met Motorola's Droid, the first handset with Android 2.0. To an outsider, it just looks like another Google smartphone, but 2.0 is more than that: it's proof that Android is finally going to take over the world.

So Wait, What Is Android, Exactly?

In Google's words, it's "the first truly open and comprehensive platform for mobile devices." That doesn't mean much, so here's a breakdown: It's a Linux-based, open-source mobile OS, complete with a custom window manager, modified Linux 2.6 kernel, WebKit-based browser and built-in camera, calendar, messaging, dialer, calculator, media player and album apps. If that sounds a little sparse, that's because it is: Android on its own doesn't amount to a whole lot; in fact, a phone with plain vanilla Android wouldn't feel like a smartphone at all. Thankfully, these phones don't exist.

Android is Linux insofar as its core components are open-source and free, and Google must publish their source code with every release. But the real heart of the Android phone experience—the Google apps like Maps, GChat, Gmail, Android Market, Google Voice, Places and YouTube are closed-source, meaning Google owns them outright. Every Google phone comes with these apps in one form or another so to the user this distinction isn't that important. That said, it occasionally rears its head, like when Android modder Cyanogen had to strip the apps out of his custom Android builds to avoid getting sued by Google:

The issue that's raised is the redistribution of Google's proprietary applications like Maps, GTalk, Market, and YouTube. They are Google's intellectual property and I intend to respect that. I will no longer be distributing these applications as part of CyanogenMod.

This can lead to more mainstream (and confusing) issues, like with the, erm, touchy (sorry!) multitouch issue: Android OS supports multitouch, in that it can recognize multiple simultaneous input points on its screen. But Google's Android apps don't. So when a company like HTC comes along and decides to properly add multitiouch to the OS, they can only add it to the open-source parts, like the browser (or their own closed-source apps), not Google's proprietary apps. That's why the Hero has pinch-zoom in its browser and photo albums but not in Google Maps, where it's just as at home.

The issue gets even less trivial as the apps grow more central to the Android experience. You know how Google Maps Navigation was, like, the banner feature for Android 2.0? Well, it was, but technically speaking, it's not a part of Android. It's just part of an app made by Google for Android, and that'll ship with most Android handsets. Except for in countries where Google doesn't have their mapping data quite together enough, where it won't. That's what's happening with the Euro Droid, which, by the way, does have multitouch in its browser, like the Hero. That's why the distinction matters.

So, why take so much care to set up and protect this open source component, when surely Google could just slap together a closed-source mobile operating system and give it away for free, right? It would deprive handset manufacturers of their ability to freely modify certain core components of the OS, sure, but the real reasoning, oddly enough, has less to do with phones and more to do with, well, everything else.

How We Got Here

Flash back to November 7th, 2007, when the Open Handset Alliance, a massive coalition of mobile industry companies, held hands to announce to the world their new child. His name was Android, and we were told very little about him. What we were told, though, was delivered almost entirely in frustratingly vague platitudes:

Handset manufacturers and wireless operators will be free to customize Android in order to bring to market innovative new products faster and at a much lower cost. Developers will have complete access to handset capabilities and tools that will enable them to build more compelling and user-friendly services, bringing the Internet developer model to the mobile space.

We were a little disappointed that the GPhone wasn't strictly a phone, but like most people, this sounded exciting to us. Vague, but exciting.

And so we waited, patiently. And waited. Then, nearly a year later, we got our hands on the first hardware to actually use Android. It was called the T-Mobile G1, and It Was Good. Then, six months later, we got another phone—the Magic, or MyTouch, which was more or less exactly like the first one, minus a keyboard. It wasn't until two full years since Android's first appearance—when not just HTC but Motorola, Samsung and Sony started showing off fresh wares—that Android began to feel like more than an experiment. And more important than getting fresh hardware, Android's OS had changed too. A lot.

The T-Mobile G1 shipped with Android 1.0, which wasn't exactly missing much, but still felt a bit barebones. We had to wait until February of 2009 for paid apps to show up in the Android Market, after which April saw the first major update, Android 1.5 "Cupcake." (Updates each have alphabetical, pastry-themed codenames.) This was followed by 1.6 "Donut," which most new handsets are shipping with now, then 2.0 (yes, "Eclair"), which throws in social networking integration, an interface lift, support for new device resolutions, a fresh developer SDK and support for the optional Google Maps Navigation. This version is currently only found on the Motorola Droid, but should start showing up elsewhere with a few months. And so here we are. And that's just half of it.

Android Isn't Just a Phone OS

That announcement I showed you earlier? That was from the Open Handset alliance, a consortium of phone folks—handsets manufacturers, mobile chip makers and the like. But let's look back at another announcement, from the Android project leads, back in early 2008:

Android is not a single piece of hardware; it's a complete, end-to-end software platform that can be adapted to work on any number of hardware configurations. Everything is there, from the bootloader all the way up to the applications...Even if you're not planning to ship a mobile device any time soon, Android has a lot to offer. Interested in working on a speech-recognition library? Looking to do some research on virtual machines? Need an out-of-the-box embedded Linux solution? All of these pieces are available, right now, as part of the Android Open Source Project, along with graphics libraries, media codecs, and some of the best development tools I've ever worked with.

Almost all the talk about Android over the last two years has been about Android the phone OS, not Android the lightweight Linux distribution. While Google was busy pumping out high-profile phone-centric updates, Android was starting to creep into other industries, like a disease. A good disease, that everyone likes! Yes, one of those. This is where things get weird.

Remember all those not-quite-there Android netbooks? Part of the plan. The Android-powered Barnes & Noble Nook? Shouldn't have been a surprise. Android navigators? Why not? PMPs? Creative's got one. Photo frames and set-top boxes? Already in the works.

Most of these devices won't look like Android hardware to us, because our strongest Android associations with the OS are all visual and phone-specific, like the homescreen, app drawer and dialer. Nonetheless, this is as much a part of the Android vision as phones are—it just won't be as obvious.

Your Android-powered DVR won't have an app drawer, but it will share the kernel, and an unusually good widget system. Your Android-powered PMP may run a custom interface, but it'll have access to thousands of apps, like an open-source iPod Touch. Your Android-powered photo frame might look just like any other photo frame, but when it drops your wireless connection, it'll have a decent, full-featured settings screen to help you pick it back up. And over-the-air updates. And it might actually cost a few dollars less that it would have otherwise, because remember, Android is free. This is our Android future, and it sounds awesome.

What Happens Next

But the first step in the Android takeover is necessarily the phones. Android 2.0 means the handsets aren't just interesting anymore; they're truly buyable. As Matt said this week:

In time, Android very well could be the internet phone, hands down, in terms of raw capabilities.... Android 2.0's potential finally feels as enormous as the iPhone's, and I get kinda tingly thinking about it.

What problems the phones still have—among them, poor media playback and the lack of a bundled desktop client to manage media—are not with Android but with Google, which is really just a major supporter of Android. Either Google will solve them hands-on, or the dream of the open source and app developer communities rising up to fill in all the gaps will become a reality. What's certain is that Google—or someone—needs to address them if future legions of Google-branded phones are to succeed to their full potential.

Speaking of potential, it's massive. In addition to everything else Android has going on, timing is on its side. Windows Mobile is limping along with two broken legs, and its hardware partners took (or maybe gave) notice: Motorola, lately a pariah in its own right, doesn't want anything more to do with Microsoft; HTC is stating continued support while quietly phasing out the WinMo ranks; Sony Ericsson, which hasn't seen a true hit come from one of their Microsoft-branded phones in years, is dabbling in Androidery. And as far as most consumers are concerned, anything Windows Mobile can do, Android can do better.

It doesn't stop with Microsoft, either. Symbian, whose boss called Android "just another Linux platform," is losing ground, and losing some of Sony Ericsson's business doesn't help. The Palm Pre, polished and beautiful as it is, can't keep up with Android's exploding app inventory, multiplying hardware partners and rock-star ability to draw talent. RIM's BlackBerry isn't generally seen as a direct Android competitor, but Android 2.0, along with Palm's WebOS and Apple's iPhone OS, are the main reasons the BlackBerry OS feels so clunky and old. That matters. From here, the outlook is clear: Android and the iPhone are the next consumer smartphone superpowers.

And even if it takes Google 10 years to iron out Android's faults and push this kind of adoption, you can expect Android, or its unofficial pseudonym "Google Phone," to become a household name. Besides, Android will start creeping into our lives in places we might not expect it. It'll power our settop boxes, ebook readers, PMPs and who knows what else. It's not just going to be the next great smartphone OS, it'll be the quiet, invisible software layer that sits between all our portable gadgets and our fingers.

Source photo courtesy of NASA

Still something you wanna know? Still mixing up your Androids and your hemorrhoids? Send questions, tips, addenda or complaints here, with "Giz Explains" in the subject line.

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<![CDATA[31 Views Inside the Workings of Our Gadgets]]> For this week's Photoshop Contest, I asked you to show us how your gadgets really work. We all know there's something fishy that makes everything run, and it turns out that thing involves Chuck Norris and animals making shadow puppets.

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